
Resume
Work
Experience
2020 - Present
Graduate Researcher, Virtual Reality Applications Center (VRAC), ISU
2018 - 2020
-Thunderstorm Aviation Augmented Reality (AR) Simulation Development
·Recreate Thunderstorm life cycle through modeling and scripting using Unity and C#
·Model volumetric appearance lifelike by manipulating light, color, texture, shadow, and transparency
·Document technical specifications and evaluate standards for AR collaboration platforms
- Structural Analysis AR Tool for iOS Platform
·Code, update, and test computer programs or software packages
·Troubleshoot the software and script to handle image recognition, labeling, and force analysis
·Conduct trial runs of programs and software applications to collect user experience data
- Research Process Enhancement
·Review books and journal articles for potential publication
·Communicate with project stakeholders to ensure product success
·Researched novel VR, AR, and User Study techniques for future project applications
-Administration Work for Center Operation
·Presented VR and AR demonstrations to VRAC project stakeholder
·Supervise and coordinate with undergraduate assistants for team research
·Leader of User Experience Study group to organize group research in UX/UI area
Virtual Reality Content Engineering Intern, XCOM Labs, Inc.
-Multiplayer Virtual Reality WI-FI Activity Demo Application
·Designed and developed a multiplayer network activity demonstration using C#, Unity, and Python
·Transformed a physical office space into a VR environment
·Implemented a multi-point calibration system to align the virtual space with the real-world counterpart
·Established a Python TCP server and client to access network activity data for each player
·Implemented Shader Graphics to visually represent connections between players and Wi-Fi nodes
·Designed virtual avatars for each player to replicate and enhance head and hand movements
2018 - 2020
Undergraduate Research Assistant, Virtual Reality Applications Center (VRAC), ISU
-Designed and developed manufacturing-related training application using C# and Unity in a VR funded project
-Developed 3D models in SolidWorks and converted the model for VR application
-Optimized software settings to achieve better 3D printing quality
-Mentored and taught REU interns about free-form CAD modeling software, and additive manufacturing
2017 - 2018
Student Program Coordinator, Engineering Student Services, ISU
-Performed administrative duties such as supporting the Coordinator for International Student Success
-Served on administrative committees that work with students’ career, recruitment, and academic issues.
-Executed campus and community events and programs.
-Created and distributed monthly newsletters to 850 international engineering students
-Maintain social media accounts for the International Engineering Student Network
Education
2021-present
Human Computer Interaction & Computer Engineering | Doctor of Philosophy
GPA: 3.9
2020-2022
Human Computer Interaction & Computer Engineering | Master of Science
GPA: 3.9
2016-2020
Mechanical Engineering | Bachelor
GPA: 3.9
Summa Cum Laude, Bachelor of Science in Mechanical Engineering
GPA: 3.96
Leadership Certificate
Skills
& Expertise
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Development Platform / SDK:
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iOS · Android · Vuforia · Unity3D · AR · VR · Qt
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Computer Language:
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C++ · C# · MATLAB · OpenCV · R
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Modeling Software:
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Maya · Cinema 4D · SolidWorks
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Design Software:
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Illustrator · Photoshop · Adobe XD · Premiere Pro · After Effects
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Others:
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3D Printing · Git · Chinese · English
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